The aggression system is also different per enemy, what this means is that high level enemy has triggers a higher aggression on higher hp rather than low level scrubs who get easily complacent!Īlso i haven't ignored the reports, i just didn't have the time to respond with all these features i really wanted to make but i worked on some of them, especially for non CGO users and the left hand bugging out on 2h weapons, they're now fixed as confirmed by testers! There will be no need for nemesis PCEA anymore for thisĪnd here's what many have been waiting for, which is the DAR based reaction system! it's finally here, so what i wanted to focus on for now was good game design and combat design, i didn't want to make it too op but also, i didn't want it to not have any impact in game. ![]() I know there were requests of a suicide version but it isn't stable just yet, though what 5.7.7 has right now is that aggression system is more structured and better, there are currently 3 phases of NPC agression with the last phase where hp is low has enemies getting more aggressive with faster barrages and more direct combos So finally i can say it's in a direction where i am pleased with it and share it to Everyone! ![]() *CHECK THE GUIDES FOR INSTALLATION INSTRUCTIONS, THERE IS ALSO A FAQ DOCUMENT SHOULD YOU ENCOUNTER ISSUES, I HIGHLY RECOMMEND READING AND DOING EVERYTHING STATED FIRST BEFORE ESCALATING THE ISSUE* THANKS!
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