With some help from members of the development team that were active on fan forums, they were eventually able to convince Activision to release Call to Power II's source code in October of 2003. They wanted to save the game by getting Activision to open the source so it could be kept alive beyond the point where Activision lost interest. Instead of giving up on the game, users decided that if Activision wasn't going to fix the bugs, they would. ![]() that no further patches to the title would be forthcoming. ![]() Italic or bold markup not allowed in: |work= (help) Call to Power II is an interesting take on a classic concept, but as with many reinterpretations of canonical standards, it isn't better than its source material. The original design flaws from Civilization: Call to Power haven't been removed from the sequel, and while the sequel is more attractive and functional than its predecessor, it's still effectively the same game. ^ Rereleased on Good Old Games Feb 2010.^ a b What Civ VI Could Learn From Civilization: Call To Power by Robert Zak on Rock, Paper, Shotgun (July 25th, 2016).Criticisms included the lack of feedback during diplomacy, lack of tactical control during combat, the shift from city micromanagement to army micromanagement, and weak AI. ![]() GameSpot awarded 7.2 out of 10, highlighting the improved interface, animations and sound, and the game's replay value.
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